Fastlane is a tool that will help you with during your app deployment process in different ways :
– Take screenshot while running your iOS Unit Tests
– Simplify the provisioning profile management
– Build the application and upload it to iTunes connect along with metadata (app localized description, app category …)
Continue reading “Simplify your iOS application deployment with fastlane !”
This post explains how to properly convert transform matrices to Euler Angles and vice versa.
Continue reading “ARKit – Transform matrices, quaternions and related conversions”
MMNodeActions is an iOS SKAction/SCNAction library extension which allows you to run sequential actions on multiple nodes directly on target SKNodes/SCNNodes.
Continue reading “Apps – MMNodeActions Sprite Kit SKActions extension library”
Furious Bounce is a next gen mobile hockey game application for iOS & Android platforms.
Furious Bounce has been designed to allow you to play fast and funny games in a cartoon universe with cool characters each having special powers.
Continue reading “Apps – Furious Bounce”
If you intent to do a really simple app and you want to focus on the content you provide, Ionic is perfect for that purpose. It takes less than 15 min to configure and allow you to deploy iOS & Android apps really fast for simple layouts : pipes, components, pages, directives, providers, and tabs.
Continue reading “iOS & Android – Introducing Ionic”
If you like Maths and Physics, you can explore your passion with Unity !
Continue reading “Unity 3D – Playing Maths with Unity 3D”
In Unity3D, you will sometimes need to synchronize asynchronous tasks, that is, waiting for response from an API, a Web service.
Continue reading “Unity 3D – Multithreading”
When digging into Unity3D for the first time, you probably want to have a functional prototype as fast as possible.
This tutorial provides a global overview of the main concepts I can see as useful for use in Unity3D in C#.
Continue reading “Unity 3D – Getting a Better Understanding of C# Concepts !”
Debugging can be a really annoying task.
You can avoid a lot of debugging when testing your modules separately and thinking your design correctly.
Continue reading “Unity 3D – Debugging and Testing !”